覆盖各类游戏素材的 AI 工具
从概念图到像素精灵,从关卡背景到 UI 按钮——七款 AI 工具串联整条游戏美术管线,像素与非像素项目都适用。
查看工作流无需美术基础。可导出 PNG、GIF 与精灵表,直接用于 Unity、Godot 和 RPG Maker。
角色精灵
32×48 像素角色,可直接做动画
地图与图块集
无缝图块与游戏场景
动画
行走循环与精灵表,可导出 GIF
选择你的工作流
三条游戏美术路径,按你正在做的内容来选。
完整游戏素材工具箱
七款 AI 工具覆盖各类游戏美术——从概念草图到最终导出。
图片生成与编辑
文生图、图生图合一。可生成概念图、场景背景、角色设计与道具,并支持改色、局部调整与精修。
扩展AI 图像扩展
把任意场景拉成满宽关卡背景,适合 4096×450 横版背景或 4096×720 全景环境。
抠图背景移除
一键分离角色、物品与 UI 元素,输出干净透明 PNG,适配各类游戏引擎。
像素化图像转像素画
把插画或概念图即时转为像素画,保留构图,并按所选分辨率呈现真实像素效果。
像素生成Pixel Art Generator
按精确尺寸用提示词生成像素画——16×16 图标、32×32 图块、64×64 精细角色等。
图块集Pixel Tileset Generator
为 RPG 地图、平台关卡和俯视角世界制作无缝图块集,可直接导入 Unity、Godot 与 RPG Maker。
动画Pixel Animation Maker
把静态精灵做成行走循环、攻击序列与特效,可导出 GIF 预览和 PNG 精灵表。
Game Assets Prompt Templates
Create a 2D side-scrolling platformer background set in [ENVIRONMENT: enchanted forest / cyberpunk city / desert ruins / icy mountain / lava cave]. Use a layered parallax composition with clear foreground, midground, and background depth. The style should be [ART STYLE], with readable shapes, atmospheric lighting, and enough empty space for gameplay elements. No characters, no UI, no text.
Create a pixel art platformer tileset for [ENVIRONMENT: grassland / dungeon / snow mountain / lava cave / cyberpunk rooftop]. Include ground tiles, edge tiles, corners, slopes, floating platforms, decorative objects, and background details. Use a consistent [COLOR PALETTE] palette and a clean game-ready pixel art style. Make the tiles seamless and suitable for level building.
Create a game character sprite sheet for [CHARACTER NAME], a [CHARACTER TYPE]. Include idle, walk, run, jump, attack, hurt, and death poses. Use a consistent [ART STYLE] style, clean silhouette, transparent or plain background, and game-ready proportions. Keep all poses consistent in scale and design.
Create a pixel art character sprite for [CHARACTER TYPE]. Use a [16-bit / 32-bit / modern pixel art] style, strong silhouette, limited color palette, clean pixel edges, and game-ready readability. The character should face [front / side / three-quarter] view and stand in an idle pose on a transparent background.
Create a game item icon set for a [GAME GENRE] game. Include [ITEM TYPES: potions, coins, keys, gems, scrolls / swords, shields, helmets, boots / food, seeds, tools], each displayed as a clean, centered icon with consistent lighting, perspective, and style. Use a cohesive [ART STYLE] style, simple background, and strong readability at small sizes.
Create a fantasy game UI kit for a [GAME GENRE] game. Include buttons, panels, health bar, mana bar, inventory slots, dialog box, menu frame, and small decorative icons. Use a cohesive fantasy style with readable shapes, polished edges, and game-ready interface design.
Create pixel art animation frames for [CHARACTER OR OBJECT]. Include [ANIMATION TYPE: idle / walk cycle / run cycle / attack / jump / explosion / coin spin / fire effect] frames with consistent scale, clean motion, and readable silhouettes. Use a game-ready pixel art style with transparent or plain background.
Generate this game asset in the same visual style as the existing assets: [STYLE DESCRIPTION]. Maintain consistent color palette, lighting direction, perspective, outline thickness, level of detail, and overall mood. The asset should feel like it belongs in the same game world.
Create Steam capsule art for a [GAME GENRE] game titled "[GAME TITLE]". Show the main character, core environment, and emotional hook of the game. Use a polished promotional art style, strong composition, cinematic lighting, and space for the game title. Make it attractive for indie game players.
Create a social media promotional image for a [GAME GENRE] game. Feature the main character, key environment, and exciting gameplay mood. Use a polished indie game marketing style, strong contrast, and space for a short headline and call-to-action.
Create a fantasy game concept art scene for a [GAME GENRE: RPG / platformer / roguelike / strategy] game. The setting is [ENVIRONMENT: enchanted forest / ancient ruins / floating island / underground dungeon], with a strong mood of [MOOD: mysterious / magical / dark / cozy / epic]. Use a cohesive art style inspired by [ART STYLE], with dramatic lighting, clear visual hierarchy, and game-ready composition.
Create a dark fantasy dungeon tileset in pixel art style. Include stone floors, cracked walls, corners, doors, torches, treasure chests, traps, stairs, skulls, and decorative props. The tiles should be seamless, readable, and suitable for a roguelike or RPG dungeon map.
游戏素材尺寸参考
各引擎与类型常用规格,生成时可当作目标尺寸。
| 素材类型 | 常见尺寸 |
|---|---|
| 关卡背景(横向) | 4096×450 / 4096×720 |
| 关卡背景(竖向) | 720×1280 / 1080×1920 |
| 地面 / 路径 | 425×135 / 1200×80 |
| 图块 | 32×32 / 64×64 |
| 精灵 | 32×48 / 32×64 / 48×48 |
| UI 按钮 | 192×57 / 320×50 |
| 图标 / 物品 | 64×64 / 128×128 |
| 游戏封面 / 商店图 | 1280×720 / 600×900 |
为游戏创作者而生
独立开发者
不必专门雇美术也能做出视觉完整的游戏,七款 AI 工具覆盖管线里的各类素材。
Game Jam 团队
几小时凑齐一套美术,而不是几天。把精力放在玩法上,画面交给 AI。
像素画爱好者
把 AI 生成的像素素材当精修底稿,再按自己的风格和手法打磨。
概念美术师
在敲定最终美术方向前,快速试场景氛围和角色造型。
哪个套餐更合你的节奏?
按使用频率来选:偶尔补图、按月更新,还是团队级持续产出。
常见问题
这些素材能用于商业游戏吗?
可以。PixExact 各工具生成的素材均可商用,输出归你所有,可用于付费游戏、itch.io 发行、App Store 上架或 Game Jam 作品。
哪些游戏引擎支持这些导出格式?
PNG 精灵、图块集和透明抠图可用于 Unity、Godot、RPG Maker、GameMaker 和 Phaser。Pixel Animation Maker 的 GIF 与精灵表兼容 Godot AnimationPlayer、Unity Sprite Animator 及多数 Web 游戏框架。
「图像转像素画」和 Pixel Art Generator 有什么区别?
图像转像素画会基于已有图片(照片、概念图或草图)转成像素风并保留原构图;Pixel Art Generator 仅凭文字提示从零生成像素画,不需要源图。常见角色流程:先在「图片生成与编辑」里出概念稿,再用「图像转像素画」转像素。
如何做出完整的关卡背景?
在「图片生成与编辑」里按常规尺寸(如 1024×576)生成场景,再用「AI 图像扩展」横向拉到目标宽度——横版常用 4096×450,更高全景用 4096×720,扩展区域由 AI 自然补全。
能否让所有游戏素材保持统一视觉风格?
可以。在各工具里使用同一套风格关键词,例如「复古 16-bit RPG、低饱和大地色、深色描边」,AI 会在背景、角色、图块和 UI 之间保持视觉一致。
使用这些工具需要会画画吗?
不需要。用日常语言描述即可,例如「奇幻骑士精灵、深色盔甲、像素画」或「森林草地俯视图块集 32×32」,其余交给 AI。本页尺寸表可查到各素材类型的精确像素。
今天就开始做游戏美术
七款 AI 工具、一条完整管线——从概念图到带动画的精灵,导出即可用。


