完整游戏美术工作流

覆盖各类游戏素材的 AI 工具

从概念图到像素精灵,从关卡背景到 UI 按钮——七款 AI 工具串联整条游戏美术管线,像素与非像素项目都适用。

查看工作流

无需美术基础。可导出 PNG、GIF 与精灵表,直接用于 Unity、Godot 和 RPG Maker。

角色精灵

角色精灵

32×48 像素角色,可直接做动画

地图与图块集

地图与图块集

无缝图块与游戏场景

动画

动画

行走循环与精灵表,可导出 GIF

选择你的工作流

三条游戏美术路径,按你正在做的内容来选。

环境美术

概念图与关卡背景

用文字或参考图生成场景,再横向扩展到完整关卡宽度——横版卷轴常用 4096×450,高全景可用 4096×720。

开始工作流
角色与精灵

角色、精灵与动画

生成角色概念稿,转成像素风格,一键抠图得到透明 PNG,再做成精灵表动画。

开始工作流
图块与 UI

图块集、图标与 UI 元素

按游戏精确尺寸生成像素图块、图标和 UI 按钮,拼成图块集并导出透明背景。

开始工作流
上传图片点击或拖拽上传
尺寸16 – 384 像素

宽高比已锁定为原始图片比例。

上传调色板图片
公开可见性
所需积分
5
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Game Assets Prompt Templates

Platformer BG

Create a 2D side-scrolling platformer background set in [ENVIRONMENT: enchanted forest / cyberpunk city / desert ruins / icy mountain / lava cave]. Use a layered parallax composition with clear foreground, midground, and background depth. The style should be [ART STYLE], with readable shapes, atmospheric lighting, and enough empty space for gameplay elements. No characters, no UI, no text.

Image Generator1920×1080
Platformer Tileset

Create a pixel art platformer tileset for [ENVIRONMENT: grassland / dungeon / snow mountain / lava cave / cyberpunk rooftop]. Include ground tiles, edge tiles, corners, slopes, floating platforms, decorative objects, and background details. Use a consistent [COLOR PALETTE] palette and a clean game-ready pixel art style. Make the tiles seamless and suitable for level building.

Sprite Sheet

Create a game character sprite sheet for [CHARACTER NAME], a [CHARACTER TYPE]. Include idle, walk, run, jump, attack, hurt, and death poses. Use a consistent [ART STYLE] style, clean silhouette, transparent or plain background, and game-ready proportions. Keep all poses consistent in scale and design.

Pixel Character

Create a pixel art character sprite for [CHARACTER TYPE]. Use a [16-bit / 32-bit / modern pixel art] style, strong silhouette, limited color palette, clean pixel edges, and game-ready readability. The character should face [front / side / three-quarter] view and stand in an idle pose on a transparent background.

Item Icons

Create a game item icon set for a [GAME GENRE] game. Include [ITEM TYPES: potions, coins, keys, gems, scrolls / swords, shields, helmets, boots / food, seeds, tools], each displayed as a clean, centered icon with consistent lighting, perspective, and style. Use a cohesive [ART STYLE] style, simple background, and strong readability at small sizes.

Game UI Kit

Create a fantasy game UI kit for a [GAME GENRE] game. Include buttons, panels, health bar, mana bar, inventory slots, dialog box, menu frame, and small decorative icons. Use a cohesive fantasy style with readable shapes, polished edges, and game-ready interface design.

Image Generator1920×1080
Animation Frames

Create pixel art animation frames for [CHARACTER OR OBJECT]. Include [ANIMATION TYPE: idle / walk cycle / run cycle / attack / jump / explosion / coin spin / fire effect] frames with consistent scale, clean motion, and readable silhouettes. Use a game-ready pixel art style with transparent or plain background.

Style Matching

Generate this game asset in the same visual style as the existing assets: [STYLE DESCRIPTION]. Maintain consistent color palette, lighting direction, perspective, outline thickness, level of detail, and overall mood. The asset should feel like it belongs in the same game world.

Steam Capsule

Create Steam capsule art for a [GAME GENRE] game titled "[GAME TITLE]". Show the main character, core environment, and emotional hook of the game. Use a polished promotional art style, strong composition, cinematic lighting, and space for the game title. Make it attractive for indie game players.

Social Promo

Create a social media promotional image for a [GAME GENRE] game. Feature the main character, key environment, and exciting gameplay mood. Use a polished indie game marketing style, strong contrast, and space for a short headline and call-to-action.

Concept Art

Create a fantasy game concept art scene for a [GAME GENRE: RPG / platformer / roguelike / strategy] game. The setting is [ENVIRONMENT: enchanted forest / ancient ruins / floating island / underground dungeon], with a strong mood of [MOOD: mysterious / magical / dark / cozy / epic]. Use a cohesive art style inspired by [ART STYLE], with dramatic lighting, clear visual hierarchy, and game-ready composition.

Image Generator1920×1080
Dungeon Tileset

Create a dark fantasy dungeon tileset in pixel art style. Include stone floors, cracked walls, corners, doors, torches, treasure chests, traps, stairs, skulls, and decorative props. The tiles should be seamless, readable, and suitable for a roguelike or RPG dungeon map.

游戏素材尺寸参考

各引擎与类型常用规格,生成时可当作目标尺寸。

素材类型常见尺寸
关卡背景(横向)4096×450 / 4096×720
关卡背景(竖向)720×1280 / 1080×1920
地面 / 路径425×135 / 1200×80
图块32×32 / 64×64
精灵32×48 / 32×64 / 48×48
UI 按钮192×57 / 320×50
图标 / 物品64×64 / 128×128
游戏封面 / 商店图1280×720 / 600×900

为游戏创作者而生

独立开发者

不必专门雇美术也能做出视觉完整的游戏,七款 AI 工具覆盖管线里的各类素材。

Game Jam 团队

几小时凑齐一套美术,而不是几天。把精力放在玩法上,画面交给 AI。

像素画爱好者

把 AI 生成的像素素材当精修底稿,再按自己的风格和手法打磨。

概念美术师

在敲定最终美术方向前,快速试场景氛围和角色造型。

哪个套餐更合你的节奏?

按使用频率来选:偶尔补图、按月更新,还是团队级持续产出。

常见问题

这些素材能用于商业游戏吗?

可以。PixExact 各工具生成的素材均可商用,输出归你所有,可用于付费游戏、itch.io 发行、App Store 上架或 Game Jam 作品。

哪些游戏引擎支持这些导出格式?

PNG 精灵、图块集和透明抠图可用于 Unity、Godot、RPG Maker、GameMaker 和 Phaser。Pixel Animation Maker 的 GIF 与精灵表兼容 Godot AnimationPlayer、Unity Sprite Animator 及多数 Web 游戏框架。

「图像转像素画」和 Pixel Art Generator 有什么区别?

图像转像素画会基于已有图片(照片、概念图或草图)转成像素风并保留原构图;Pixel Art Generator 仅凭文字提示从零生成像素画,不需要源图。常见角色流程:先在「图片生成与编辑」里出概念稿,再用「图像转像素画」转像素。

如何做出完整的关卡背景?

在「图片生成与编辑」里按常规尺寸(如 1024×576)生成场景,再用「AI 图像扩展」横向拉到目标宽度——横版常用 4096×450,更高全景用 4096×720,扩展区域由 AI 自然补全。

能否让所有游戏素材保持统一视觉风格?

可以。在各工具里使用同一套风格关键词,例如「复古 16-bit RPG、低饱和大地色、深色描边」,AI 会在背景、角色、图块和 UI 之间保持视觉一致。

使用这些工具需要会画画吗?

不需要。用日常语言描述即可,例如「奇幻骑士精灵、深色盔甲、像素画」或「森林草地俯视图块集 32×32」,其余交给 AI。本页尺寸表可查到各素材类型的精确像素。

今天就开始做游戏美术

七款 AI 工具、一条完整管线——从概念图到带动画的精灵,导出即可用。

7 款专用工具
像素与非像素风格
可直接用于 Unity 与 Godot
无需绘画基础